![]() This can also be helpful in trying to maintain some semblance of formation, but it should be stressed that formation flying is very problematic in general given the medium base and the ailerons take this into consideration if your list requires the Reaper to be within close range of one or more of your other ships for a prolonged period. Again, if you're even roughly planning ahead a turn, you might have some sense on how fast or slow you'll need to be going on that turn, and if that plan involves going slow, you'll want to be stressed if possible. Where stress does come in handy is in shutting down your ailerons. Parking a stressed Reaper inside multiple arcs is a very quick way to get rid of your Reaper! Unless you've coordinated tokens to your Reaper beforehand, this can leave your ship very vulnerable. The sloops are incredibly useful (but the lack of the Striker's K-Turn can also be annoying).Īll of the above maneuvers, however, result in a stressed Reaper. Unless you're playing your Reaper extremely conservative, you'll often be able to just bump something to accomplish the same goal, with the added benefit of not stressing yourself. The hard stop is very situational, especially for the higher initiative Reapers. ![]() The lack of any white hard turns is a huge pain and needs to be carefully planned around. The dial is generally bad (especially if you played the Reaper in first edition). Lists that aren't quite so alpha-strike based might not kill you in one turn, but it's absolutely a possibility against most 4+ ship lists or 3+ alpha strike lists currently in the meta. If you directly joust something like 5 Ion Y-Wings or a 6 TIE Swarm, you are going to die in the opening engagement the majority of the time. Given how hull-heavy it is, incoming crits might expedite that (or neuter the ships effectiveness). Durability wise, it's exactly the same as a Y-Wing you can reasonably expect to survive 4 single-modded 3-die attacks, and you can reasonably expect to be dead by the 6th attack. Given the nature of how it moves, it's difficult to find a clear comp for the Reaper with other ships.
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